Mercurial > repos > IBBoard.WarFoundry.API
view api/Requirements/UnitRequirementMaxNumber.cs @ 64:2094bd0ba652
Re #61 - Complete structure of WarFoundry API objects
* Make Unit work with EquipmentItem objects as it doesn't need to know about the limits
* Add methods to UnitType to check limits on an EquipmentItem
Also:
* Remove some unnecessary casting now that we're using genericed lists
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 09 Apr 2009 15:36:22 +0000 |
parents | 306558904c2a |
children | 2f3cafb69799 |
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// This file (UnitRequirementMaxNumber.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Requirements { public class UnitRequirementMaxNumber : UnitRequirement { private int maxUnitCount; public UnitRequirementMaxNumber(UnitType type, int maxNumber) : base(type) { maxUnitCount = maxNumber; } public override string Description { get { return "You may only include up to "+maxUnitCount+" "+unitType.Name+" units in an army"; } } protected override AbstractFailedRequirement CanAddToArmy (Army army, UnitType type) { FailedUnitRequirement failed = null; if (army.GetUnitTypeCount(type) >= maxUnitCount) { failed = new FailedUnitRequirement(this); } return failed; } protected override AbstractFailedRequirement CanRemoveFromArmy (Army army, UnitType type) { return null; } } }