view API/Commands/SetNameCommand.cs @ 487:248df19652f9

Re #410: Create "N units per M models in parent unit" requirement * Add null adding context * Add initial skeleton of "N units per M models in parent unit" requirement * Update use of context * Standardise some of "is applicable" testing
author IBBoard <dev@ibboard.co.uk>
date Fri, 27 Jul 2012 20:31:12 +0100
parents 3c4a6403a88c
children
line wrap: on
line source

// This file (SetNameCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.Commands;
using IBBoard.Lang;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Commands
{
	/// <summary>
	/// Summary description for SetNameCommand.
	/// </summary>
	public class SetNameCommand : Command
	{
		private WarFoundryObject obj;
		private string newName, oldName;

		public SetNameCommand(WarFoundryObject toRename, string name)
		{
			obj = toRename;
			newName = name;
			oldName = obj.Name;
		}

		public override bool CanExecute()
		{
			return (obj != null && newName != null && newName != "");
		}

		public override string Description
		{
			get
			{
				return Translation.GetTranslation("setUnitNameCommandDescription", "rename \"{0}\" to \"{1}\"", oldName, newName);
			}
		}

		public override string UndoDescription
		{
			get
			{
				return Translation.GetTranslation("setUnitNameCommandUndoDescription", "rename \"{0}\" to \"{1}\"", newName, oldName);
			}
		}

		public override bool Execute()
		{
			this.Redo();
			return true;
		}

		public override void Redo()
		{
			obj.Name = newName;
		}

		public override void Undo()
		{
			obj.Name = oldName;
		}

		public override string Name
		{
			get { return "Rename item"; }
		}
	}
}