Mercurial > repos > IBBoard.WarFoundry.API
view API/Commands/SetNameCommand.cs @ 487:248df19652f9
Re #410: Create "N units per M models in parent unit" requirement
* Add null adding context
* Add initial skeleton of "N units per M models in parent unit" requirement
* Update use of context
* Standardise some of "is applicable" testing
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Fri, 27 Jul 2012 20:31:12 +0100 |
parents | 3c4a6403a88c |
children |
line wrap: on
line source
// This file (SetNameCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for SetNameCommand. /// </summary> public class SetNameCommand : Command { private WarFoundryObject obj; private string newName, oldName; public SetNameCommand(WarFoundryObject toRename, string name) { obj = toRename; newName = name; oldName = obj.Name; } public override bool CanExecute() { return (obj != null && newName != null && newName != ""); } public override string Description { get { return Translation.GetTranslation("setUnitNameCommandDescription", "rename \"{0}\" to \"{1}\"", oldName, newName); } } public override string UndoDescription { get { return Translation.GetTranslation("setUnitNameCommandUndoDescription", "rename \"{0}\" to \"{1}\"", newName, oldName); } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { obj.Name = newName; } public override void Undo() { obj.Name = oldName; } public override string Name { get { return "Rename item"; } } } }