Mercurial > repos > IBBoard.WarFoundry.API
view api/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 15:306558904c2a
Re #1 - LGPL license all code
* Add LGPL header to all files
* Add COPYING.LGPL and COPYING.GPL with content of license
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Jan 2009 14:50:36 +0000 |
parents | 0770e5cbba7c |
children | 3c228f093a71 |
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// This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.Collections.Generic; using System.IO; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> { protected abstract string ArmyFileExtension { get; } protected abstract string RaceFileExtension { get; } protected abstract string GameSystemFileExtension { get; } protected override bool CheckCanHandleFileFormat (FileInfo file) { return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file); } protected override bool CheckCanHandleFileAsArmy(FileInfo file) { return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension); } protected override bool CheckCanHandleFileAsRace(FileInfo file) { return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension); } protected override bool CheckCanHandleFileAsGameSystem(FileInfo file) { return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension); } protected override FileInfo GetFileAsSupportedType (FileInfo file) { return file; } protected abstract Army CreateArmyFromFile(FileInfo file); protected abstract Race CreateRaceFromFile(FileInfo file); protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); } }