view api/Objects/UnitEquipmentRatioSelection.cs @ 183:36adabb1c3ea

Re #198: Add slots with counts to units * Remove old Min/MaxNumber/Percentage for equipment and replace with limits * Refactor equipment selections and remove "numeric for ratio" as the limits handle the upper/lower limit differences * Stop equipment selections taking an amount of 0 for out of range amounts * Add "IsValid" property for selections * Removed use of "-1" as an 'infinity' limit - now use 100% as a more correct value * Change "unlimitedSize" limit in schema to "unitSizeLimit"
author IBBoard <dev@ibboard.co.uk>
date Mon, 26 Oct 2009 20:55:04 +0000
parents 2f3cafb69799
children dce340f9cedc
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// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.Limits;

namespace IBBoard.WarFoundry.API.Objects
{	
	/// <summary>
	/// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio
	/// of the total size of the unit
	/// </summary>
	public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection
	{	
		public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount)
		{
		}
		
		public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage)
		{
		}
					
		public override int NumberTaken
		{
			get
			{
				double numberTaken = (AmountTaken / 100) * EquipmentForUnit.Size;
				return (int) (EquipmentItem.RoundNumberUp ? Math.Ceiling(numberTaken) : Math.Floor(numberTaken));
			}
		}

		public override string GetEquipmentAmountString ()
		{
			return GetEquipmentAmountString(AmountTaken);
		}

		public static string GetEquipmentAmountString(double amount)
		{
			string amountString;
			
			if (amount == 100)
			{
				amountString = "all"; //TODO: Translate
			}
			else
			{
				amountString = amount  + "%";
			}

			return amountString;
		}

	}
}