Mercurial > repos > IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentRatioSelection.cs @ 183:36adabb1c3ea
Re #198: Add slots with counts to units
* Remove old Min/MaxNumber/Percentage for equipment and replace with limits
* Refactor equipment selections and remove "numeric for ratio" as the limits handle the upper/lower limit differences
* Stop equipment selections taking an amount of 0 for out of range amounts
* Add "IsValid" property for selections
* Removed use of "-1" as an 'infinity' limit - now use 100% as a more correct value
* Change "unlimitedSize" limit in schema to "unitSizeLimit"
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 26 Oct 2009 20:55:04 +0000 |
parents | 2f3cafb69799 |
children | dce340f9cedc |
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// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Limits; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio /// of the total size of the unit /// </summary> public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage) { } public override int NumberTaken { get { double numberTaken = (AmountTaken / 100) * EquipmentForUnit.Size; return (int) (EquipmentItem.RoundNumberUp ? Math.Ceiling(numberTaken) : Math.Floor(numberTaken)); } } public override string GetEquipmentAmountString () { return GetEquipmentAmountString(AmountTaken); } public static string GetEquipmentAmountString(double amount) { string amountString; if (amount == 100) { amountString = "all"; //TODO: Translate } else { amountString = amount + "%"; } return amountString; } } }