view api/Objects/StagedLoadingGameSystem.cs @ 0:520818033bb6

Initial commit of WarFoundry code
author IBBoard <dev@ibboard.co.uk>
date Fri, 19 Dec 2008 15:57:51 +0000
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// StagedLoadingGameSystem.cs
//
//  Copyright (C) 2008 IBBoard
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
//
//

using System;
using IBBoard.WarFoundry.API.Factories;

namespace IBBoard.WarFoundry.API.Objects
{	
	public class StagedLoadingGameSystem : GameSystem, IWarFoundryStagedLoadObject
	{		
		private AbstractNativeWarFoundryFactory creatingFactory;
		
		public StagedLoadingGameSystem(string systemID, string systemName, AbstractNativeWarFoundryFactory factory) : base(systemID, systemName)
		{
			creatingFactory = factory;
		}
		
		public AbstractNativeWarFoundryFactory Factory
		{
			get { return creatingFactory; }
		}
		
		public void EnsureFullyLoaded ()
		{
			if (!IsFullyLoaded)
			{
				Factory.CompleteLoading(this);
			}
		}
		
		public bool IsFullyLoaded
		{
			get { return RawSystemCategories != null && base.StandardSystemStatsID != null && base.SystemStats != null; }
		}
		
		protected override Category[] SystemCategories
		{
			get
			{
				EnsureFullyLoaded();
				return base.SystemCategories;
			}
			set { base.SystemCategories = value; }
		}

	}
}