view api/Objects/IWarFoundryStagedLoadObject.cs @ 38:548cfc776f54

Fixes #34 - Remove "Choices" and "Base/Increment" from Category * Remove Choices and Base/Increment from code Re #47: Remove magic numbers * Replace "-1" magic number with WarFoundryCore.INFINITY * Use INFINITY instead of -1 in code * Use INF in schemas instead of -1 * Handle and parse INF as a special value in XML Factory
author IBBoard <dev@ibboard.co.uk>
date Thu, 19 Mar 2009 20:11:07 +0000
parents 306558904c2a
children b271a2252758
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// This file (IWarFoundryStagedLoadObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using ICSharpCode.SharpZipLib.Zip;
using IBBoard.WarFoundry.API.Factories;

namespace IBBoard.WarFoundry.API.Objects
{
	public interface IWarFoundryStagedLoadObject : IWarFoundryObject
	{	
		/// <summary>
		/// Checks whether the object has been fully loaded or whether only the first stage of loading has been performed.
		/// If the object is not fully loaded then the method must finish loading the object.
		/// </summary>
		void EnsureFullyLoaded();
		
		/// <value>
		/// Gets the <code>AbstractNativeWarFoundryFactory</code> that created the object.
		/// </value>
		IWarFoundryFactory Factory	{ get; }
		
		/// <value>
		/// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code>
		/// </value>
		bool IsFullyLoaded { get; }
		
		/// <summary>
		/// Marks the object as fully loaded so that no more load checking is required.
		/// </summary>
		void SetAsFullyLoaded();
	}
}