Mercurial > repos > IBBoard.WarFoundry.API
view api/Objects/IWarFoundryStagedLoadObject.cs @ 38:548cfc776f54
Fixes #34 - Remove "Choices" and "Base/Increment" from Category
* Remove Choices and Base/Increment from code
Re #47: Remove magic numbers
* Replace "-1" magic number with WarFoundryCore.INFINITY
* Use INFINITY instead of -1 in code
* Use INF in schemas instead of -1
* Handle and parse INF as a special value in XML Factory
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 19 Mar 2009 20:11:07 +0000 |
parents | 306558904c2a |
children | b271a2252758 |
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// This file (IWarFoundryStagedLoadObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using ICSharpCode.SharpZipLib.Zip; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects { public interface IWarFoundryStagedLoadObject : IWarFoundryObject { /// <summary> /// Checks whether the object has been fully loaded or whether only the first stage of loading has been performed. /// If the object is not fully loaded then the method must finish loading the object. /// </summary> void EnsureFullyLoaded(); /// <value> /// Gets the <code>AbstractNativeWarFoundryFactory</code> that created the object. /// </value> IWarFoundryFactory Factory { get; } /// <value> /// Returns <code>true</code> if the object has been fully loaded with all data, else returns <code>false</code> /// </value> bool IsFullyLoaded { get; } /// <summary> /// Marks the object as fully loaded so that no more load checking is required. /// </summary> void SetAsFullyLoaded(); } }