view API/Objects/SystemStats.cs @ 493:6b0ca39025ed

Re #423: Support nested units in GTK UI * Swap order of removing unit from parent so that we validation at the appropriate time
author IBBoard <dev@ibboard.co.uk>
date Mon, 06 Aug 2012 20:44:26 +0100
parents 3c4a6403a88c
children
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// This file (SystemStats.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Collections.Generic;

namespace IBBoard.WarFoundry.API.Objects
{
	/// <summary>
	/// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object.
	/// </summary>
	public class SystemStats
	{
		private Dictionary<string, StatSlot> statsByName;
		private List<StatSlot> stats;
		private string id;

		public SystemStats(string statsID)
		{
			id = statsID;
			statsByName = new Dictionary<string, StatSlot>();
			stats = new List<StatSlot>();
		}

		public void AddStatSlot(string slotName)
		{
			StatSlot slot = new StatSlot(slotName);
			slot.SystemStats = this;
			statsByName[slot.Name.ToLower()] = slot;
			stats.Add(slot);
		}		

		public StatSlot[] StatSlots
		{
			get
			{
				return stats.ToArray();
			}
		}
		
		public StatSlot this[string statName]
		{
			get 
			{
				return DictionaryUtils.GetValue(statsByName, statName.ToLower());
			}
		}

		public int GetStatSlotPosition(StatSlot slot)
		{
			return stats.IndexOf(slot);
		}
		
		public void RemoveStatSlot(string name)
		{
			statsByName.Remove(name);
			stats.Remove(this[name]);
		}
		
        public int SlotCount
        {
            get { return stats.Count; }
        }
		
		public string ID
		{
			get { return id; }
		}
	}
}