view api/Factories/IWarFoundryFactory.cs @ 32:6b9d37f14a14

Re #32 - Migrate to schemas * Remove unused method that was still validating by DTD * Collapse Cats schema in to one nested structure System files are failing to validate because: Problem validating against schema for WarFoundry data: XmlSchema error: Invalid start element: http://ibboard.co.uk/warfoundry/system:cat XML Line 4, Position 4. which is a <cat> tag, which should match the Cat schema definition. Removing the tags results in a different error about the end </categories> tag being unexpected because of missing content.
author IBBoard <dev@ibboard.co.uk>
date Sat, 14 Mar 2009 20:47:14 +0000
parents 57451981545c
children 2f3cafb69799
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// This file (IWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using System.IO;
using System.Collections.Generic;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Factories
{
	public interface IWarFoundryFactory
	{
		/// <summary>
		/// Completes the loading of an object if it is loaded in stages.
		/// </summary>
		/// <param name="obj">
		/// The <see cref="IWarFoundryStagedLoadObject"/> that should be fully loaded.
		/// </param>
		void CompleteLoading(IWarFoundryStagedLoadObject obj);
		
		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileFormat(FileInfo file);

		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileAsRace(FileInfo file);

		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileAsGameSystem(FileInfo file);

		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileAsArmy(FileInfo file);
		
		/// <summary>
		/// Reads the data from the supplied file and returns it as a collection of loadable objects.
		/// May throw a <see cref=" IBBoard.IO.InvalidFileException"/> if the file is supported by the Factory but the content is invalid.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to load data from
		/// </param>
		/// <returns>
		/// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file
		/// </returns>
		ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file);
	}
}