view API/Requirements/UnitRequirementMaxNumber.cs @ 350:6c0404277cad

Re #27: Unit requirements * Rebuild base "at least" requirement to say "N/A" when added unit isn't constrained * Remove duplicate code from "unit requires at least" requirement and override where necessary
author IBBoard <dev@ibboard.co.uk>
date Sat, 09 Apr 2011 19:57:40 +0000
parents 3c4a6403a88c
children
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// This file (UnitRequirementMaxNumber.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.Lang;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Requirements
{
	public class UnitRequirementMaxNumber : UnitRequirement
	{		
		private int maxUnitCount;
		
		public UnitRequirementMaxNumber(UnitType type, int maxNumber) : base(type)
		{
			maxUnitCount = maxNumber;
		}
		
		public override string Description
		{
			get { return Translation.GetTranslation("requirementUnitMaxNumber", "an army can contain up to {0} units of type {1}", maxUnitCount, unitType.Name); }
		}
		
		protected override AbstractFailedRequirement CanAddToArmy (Army army, UnitType type)
		{
			FailedUnitRequirement failed = null;
			
			if (army.GetUnitTypeCount(type) >= maxUnitCount)
			{
				failed = new FailedUnitRequirement(this);
			}
			
			return failed;
		}

		protected override AbstractFailedRequirement CanRemoveFromArmy (Army army, UnitType type)
		{
			return null;
		}
	}
}