Mercurial > repos > IBBoard.WarFoundry.API
view API/Objects/UnitEquipmentRatioSelection.cs @ 429:7179c585d31d
Re #356: Stack overflow with some equipment limits
* Add RawNumberTaken to be used in some locations to avoid indirect recursion
* Use new RawNumberTaken within Unit equipment counting method
Overflow fixed, but results not correct
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 06 Nov 2011 20:21:57 +0000 |
parents | 3c4a6403a88c |
children | c8002429ab45 |
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// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.CustomMath; using IBBoard.Limits; using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio /// of the total size of the unit /// </summary> public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage) { } public override int NumberTaken { get { return CalculateNumberTaken(EquipmentForUnit, EquipmentItem, AmountTaken); } } public override int RawNumberTaken { get { return CalculateRawNumberTaken(EquipmentForUnit, EquipmentItem, AmountTaken); } } internal static int CalculateNumberTaken(Unit unit, UnitEquipmentItem item, double ratioTaken) { int wholeNumberTaken = CalculateRawNumberTaken(unit, item, ratioTaken); int maxTaken = Int32.MaxValue; int minTaken = 0; if (wholeNumberTaken > 0) { maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount(unit, item); } minTaken = UnitEquipmentUtil.GetMinEquipmentCount(unit, item); return Math.Min(Math.Max(wholeNumberTaken, minTaken), maxTaken); } private static int CalculateRawNumberTaken (Unit unit, UnitEquipmentItem item, double ratioTaken) { double exactNumberTaken = (ratioTaken / 100) * unit.Size; return (int)IBBMath.Round(exactNumberTaken, item.RoundNumberUp); } } }