Mercurial > repos > IBBoard.WarFoundry.API
view API/Objects/Requirement/RaceRequiresAtLeastNUnitsRequirement.cs @ 459:7a00aeba3d2f
Re #379: Fix validation of requirements to check for unit
* Re-add requirement for handling numbers of units in an army
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Mar 2012 20:27:33 +0000 |
parents | |
children | f48c49b53738 |
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// This file (RaceRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2012 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Collections; namespace IBBoard.WarFoundry.API.Objects.Requirement { public class RaceRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement<Race> { private static readonly string REQUIREMENT_ID_RACE = "RaceRequiresAtLeastNUnits"; public RaceRequiresAtLeastNUnitsRequirement(Race requirementOn, params UnitType[] requiredUnitTypes) : base(requirementOn, requiredUnitTypes) { //Do nothing special } protected override int GetObjectCountFromArmy(Army toArmy, Race obj) { return toArmy.Race == AllowedObject ? 1 : 0; } protected override bool IsApplicable(Army toArmy) { bool isApplicable = false; SimpleSet<UnitType> checkedTypes = new SimpleSet<UnitType>(); foreach (UnitCountRequirementData limit in ConstraintTypes) { foreach (UnitType unitType in limit.UnitTypes) { if (!checkedTypes.Contains(unitType)) { if (toArmy.GetUnitTypeCount(unitType) > 0) { isApplicable = true; break; } checkedTypes.Add(unitType); } } } return isApplicable; } public override string RequirementID { get { return REQUIREMENT_ID_RACE; } } } }