view api/Commands/SetUnitEquipmentRatioAmountCommand.cs @ 112:863518044d38

Re #54: Add Army support to WarFoundryFactory * Stop "custom equipment" node being mandatory * Remove unused "ratio" definition * Change "integer or ratio" definition to "integer or percentage" * Use "integer or percentage" definition in army XSD * Add exception to say that required objects were missing (Game System and Race) * Throw exceptions on creating army if game system or race is missing Re #53: Add saving of Army to XML file * Add namespace attributes to XML root node
author IBBoard <dev@ibboard.co.uk>
date Sat, 22 Aug 2009 18:18:20 +0000
parents 2f3cafb69799
children 1b718b67f7f6
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// This file (SetUnitEquipmentRatioAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.Commands;
using IBBoard.Lang;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Commands
{
	/// <summary>
	/// Summary description for SetUnitEquipmentRatioAmountCommand.
	/// </summary>
	public class SetUnitEquipmentRatioAmountCommand : AbstractSetUnitEquipmentAmountCommand
	{
		private double newAmount;
		
		public SetUnitEquipmentRatioAmountCommand(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item)
		{
			newAmount = amount;
		}

		protected override string GetNewAmountString ()
		{
			return UnitEquipmentRatioSelection.GetEquipmentAmountString(newAmount);
		}

		public override void Redo()
		{
			Unit.SetEquipmentRatio(EquipItem, newAmount);
		}

		public override string Name
		{
			get { return "Set equipment ratio"; }
		}
	}
}