view api/Requirements/UnitExclusion.cs @ 112:863518044d38

Re #54: Add Army support to WarFoundryFactory * Stop "custom equipment" node being mandatory * Remove unused "ratio" definition * Change "integer or ratio" definition to "integer or percentage" * Use "integer or percentage" definition in army XSD * Add exception to say that required objects were missing (Game System and Race) * Throw exceptions on creating army if game system or race is missing Re #53: Add saving of Army to XML file * Add namespace attributes to XML root node
author IBBoard <dev@ibboard.co.uk>
date Sat, 22 Aug 2009 18:18:20 +0000
parents 2f3cafb69799
children
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// This file (UnitExclusion.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Text;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Requirements
{
	/// <summary>
	/// Summary description for UnitMaxNumberRequirement.
	/// </summary>
	public class UnitExclusion : FailedUnitRequirement
	{
		private string unitList;
		private UnitType type;

		public UnitExclusion(UnitRequirement req, UnitType unitType, UnitType[] excludingTypes) : base(req)
		{
			type = unitType;

			if (excludingTypes.Length > 1)
			{
				StringBuilder sb = new StringBuilder(excludingTypes[0].Name);

				for (int i = 1; i<excludingTypes.Length; i++)
				{
					sb.Append(", "+excludingTypes[i].Name);
				}

				unitList = sb.ToString();
			}
			else
			{
				unitList = excludingTypes[0].Name;
			}
		}

		public override string Description
		{
			get { return "The army cannot have any of the following units to include a unit of type "+type.Name+": "+unitList; }
		}
	}
}