Mercurial > repos > IBBoard.WarFoundry.API
view api/Requirements/UnitExclusion.cs @ 112:863518044d38
Re #54: Add Army support to WarFoundryFactory
* Stop "custom equipment" node being mandatory
* Remove unused "ratio" definition
* Change "integer or ratio" definition to "integer or percentage"
* Use "integer or percentage" definition in army XSD
* Add exception to say that required objects were missing (Game System and Race)
* Throw exceptions on creating army if game system or race is missing
Re #53: Add saving of Army to XML file
* Add namespace attributes to XML root node
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 22 Aug 2009 18:18:20 +0000 |
parents | 2f3cafb69799 |
children |
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// This file (UnitExclusion.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Text; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Requirements { /// <summary> /// Summary description for UnitMaxNumberRequirement. /// </summary> public class UnitExclusion : FailedUnitRequirement { private string unitList; private UnitType type; public UnitExclusion(UnitRequirement req, UnitType unitType, UnitType[] excludingTypes) : base(req) { type = unitType; if (excludingTypes.Length > 1) { StringBuilder sb = new StringBuilder(excludingTypes[0].Name); for (int i = 1; i<excludingTypes.Length; i++) { sb.Append(", "+excludingTypes[i].Name); } unitList = sb.ToString(); } else { unitList = excludingTypes[0].Name; } } public override string Description { get { return "The army cannot have any of the following units to include a unit of type "+type.Name+": "+unitList; } } } }