view api/Requirements/UnitRequirementMinNumber.cs @ 112:863518044d38

Re #54: Add Army support to WarFoundryFactory * Stop "custom equipment" node being mandatory * Remove unused "ratio" definition * Change "integer or ratio" definition to "integer or percentage" * Use "integer or percentage" definition in army XSD * Add exception to say that required objects were missing (Game System and Race) * Throw exceptions on creating army if game system or race is missing Re #53: Add saving of Army to XML file * Add namespace attributes to XML root node
author IBBoard <dev@ibboard.co.uk>
date Sat, 22 Aug 2009 18:18:20 +0000
parents 2f3cafb69799
children 6083010a005c
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// This file (UnitRequirementMinNumber.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Requirements
{
	public class UnitRequirementMinNumber : UnitRequirement
	{
		private int minUnitCount;
		
		public UnitRequirementMinNumber(UnitType type, int minNumber) : base(type)
		{
			minUnitCount = minNumber;
		}
		
		public override string Description
		{
			get { return "You must include at least "+minUnitCount+" "+unitType.Name+" units in an army"; }
		}
		
		protected override AbstractFailedRequirement CanAddToArmy(Army army, UnitType type)
		{
			return null;
		}

		protected override AbstractFailedRequirement CanRemoveFromArmy (Army army, UnitType type)
		{
			FailedUnitRequirement failed = null;
			
			if (army.GetUnitTypeCount(type) <= minUnitCount)
			{
				failed = new FailedUnitRequirement(this);
			}
			
			return failed;
		}
	}
}