Mercurial > repos > IBBoard.WarFoundry.API
view api/Requirements/UnitRequirementMinNumber.cs @ 112:863518044d38
Re #54: Add Army support to WarFoundryFactory
* Stop "custom equipment" node being mandatory
* Remove unused "ratio" definition
* Change "integer or ratio" definition to "integer or percentage"
* Use "integer or percentage" definition in army XSD
* Add exception to say that required objects were missing (Game System and Race)
* Throw exceptions on creating army if game system or race is missing
Re #53: Add saving of Army to XML file
* Add namespace attributes to XML root node
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 22 Aug 2009 18:18:20 +0000 |
parents | 2f3cafb69799 |
children | 6083010a005c |
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// This file (UnitRequirementMinNumber.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Requirements { public class UnitRequirementMinNumber : UnitRequirement { private int minUnitCount; public UnitRequirementMinNumber(UnitType type, int minNumber) : base(type) { minUnitCount = minNumber; } public override string Description { get { return "You must include at least "+minUnitCount+" "+unitType.Name+" units in an army"; } } protected override AbstractFailedRequirement CanAddToArmy(Army army, UnitType type) { return null; } protected override AbstractFailedRequirement CanRemoveFromArmy (Army army, UnitType type) { FailedUnitRequirement failed = null; if (army.GetUnitTypeCount(type) <= minUnitCount) { failed = new FailedUnitRequirement(this); } return failed; } } }