view api/Commands/CreateAndAddUnitCommand.cs @ 83:89cc29b4c012

Re #90: Stop new units showing up twice * Hand all of unit adding/removing down to category * Refactor out OnFailedRequirement method in Army * Make Army listen to and propogate FailedRequirement events from Units * Add OnUnitAdded/Removed method to ArmyCategory that takes list of failures * Remove direct reference to Army from Unit and go via ArmyCategory instead
author IBBoard <dev@ibboard.co.uk>
date Sat, 27 Jun 2009 19:39:04 +0000
parents 3ea0ab04352b
children cb3759c3ea19
line wrap: on
line source

// This file (CreateAndAddUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using IBBoard.Commands;
using IBBoard.Lang;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Commands
{
	public class CreateAndAddUnitCommand : Command
	{
		private UnitType addedUnitType;
		private ArmyCategory armyCat;
		private Unit addedUnit;
		
		public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory armyCatTo)
		{
			addedUnitType = toAdd;
			armyCat = armyCatTo;
		}

		[Obsolete("Use two parameter constructor instead")]
		public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory catTo, Army armyTo) : this(toAdd, catTo)
		{
		}

		[Obsolete("Use two parameter constructor instead")]
		public CreateAndAddUnitCommand(UnitType toAdd, Category catTo, Army armyTo) : this (toAdd, armyTo.GetCategory(catTo), armyTo)
		{
		}

		public override bool CanExecute()
		{
			return (addedUnitType!=null && armyCat!=null);
		}

		public override string Description
		{
			get { return "Add unit of "+StringManipulation.CutToLength(addedUnitType.Name, 20)+" to the army"; }
		}

		public override string UndoDescription
		{
			get { return "Remove unit of "+StringManipulation.CutToLength(addedUnitType.Name, 20)+" from army"; }
		}

		public override bool Execute()
		{
			addedUnit = new Unit(addedUnitType, armyCat);
			this.Redo();
			return true;
		}

		public override void Redo()
		{
			armyCat.AddUnit(addedUnit);
		}

		public override void Undo()
		{
			armyCat.RemoveUnit(addedUnit);
		}


		public override string Name
		{
			get { return "Add new unit"; }
		}
	}
}