Mercurial > repos > IBBoard.WarFoundry.API
view API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs @ 457:8e01c3174cc3
Re #379: Fix validation of requirements to check for unit
* Rename public accessor for unit types to ConstraintTypes so that "no more than" requirements don't work with "required types"
* Remove class level version of ConstraintTypes to fall back to abstract class version
* Make sure we cascade allowedObject up through RequiresNoMoreThanNOfUnitTypeRequirement
* Rebuild UnitRequiresNoMoreThanNOfUnitTypeRequirement "IsApplicable" so that we don't get applicable for unrelated types, even if the requirement is currently in a failure state
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 26 Feb 2012 15:14:01 +0000 |
parents | afc6410e4efc |
children | 680db2462e34 |
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// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Objects.Requirement { /// <summary> /// A requirement where a UnitType requires at least N units of one or more unit types before any number of that object can be taken in an army. /// </summary> public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement<UnitType> { public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base(requirementOn) { } protected override bool IsApplicable(IWarFoundryObject toObjectAdded) { return base.IsApplicable(toObjectAdded) || IsRequirementOnType(toObjectAdded); } private bool IsRequirementOnType(IWarFoundryObject toObjectAdded) { return AllowedObject.Equals(toObjectAdded) || (toObjectAdded is Unit && AllowedObject.Equals(((Unit)toObjectAdded).UnitType)); } protected override bool IsApplicable(Army toArmy) { return toArmy.GetUnitTypeCount(AllowedObject) > 0; } public override Validation ValidatesArmy(Army toArmy) { return IsApplicable(toArmy) ? base.ValidatesArmy(toArmy) : Validation.NotApplicable; } } }