view api/Objects/UnitEquipmentNumericForRatioSelection.cs @ 97:95746083d037

Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts * Add extra "NumericSelection" type so that ratio selections check the absolute value is within their ratio range * Update structure of checking for valid values * Move cost calculation for equipment selection in to abstract class and add abstract method to get "number of items taken" * Handle numeric selection and numeric selection for ratio differently in Unit
author IBBoard <dev@ibboard.co.uk>
date Sun, 09 Aug 2009 12:02:35 +0000
parents
children 2f3cafb69799
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// This file (UnitEquipmentNumericForRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using IBBoard.Lang;

namespace IBBoard.WarFoundry.API.Objects
{
	/// <summary>
	/// An object to hold the selection of a unit's equipment where the selection was made as an absolute number and the
	/// equipment item has a ratio limit
	/// </summary>
	public class UnitEquipmentNumericForRatioSelection : UnitEquipmentNumericSelection
	{
		public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount)
		{
		}
		
		public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, IBBMath.Round(unit.Size * item.MinPercentage, item.RoundNumberUp))
		{
		}
		
		protected override bool IsInRange (double newValue)
		{
			int minLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MinPercentage, EquipmentItem.RoundNumberUp);
			int maxLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MaxPercentage, EquipmentItem.RoundNumberUp);
			bool isInRange = (minLimit <= newValue) && (newValue <= maxLimit);
			newValue = (newValue == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : newValue);
			return isInRange && IsWholeNumber(newValue);
		}
	}
}