Mercurial > repos > IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentRatioSelection.cs @ 97:95746083d037
Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Add extra "NumericSelection" type so that ratio selections check the absolute value is within their ratio range
* Update structure of checking for valid values
* Move cost calculation for equipment selection in to abstract class and add abstract method to get "number of items taken"
* Handle numeric selection and numeric selection for ratio differently in Unit
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 09 Aug 2009 12:02:35 +0000 |
parents | 6c6cfe5594fc |
children | f7b9423c2a5a |
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// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio /// of the total size of the unit /// </summary> public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinPercentage) { } public override int NumberTaken { get { double numberTaken = AmountTaken * EquipmentForUnit.Size; return (int) (EquipmentItem.RoundNumberUp ? Math.Ceiling(numberTaken) : Math.Floor(numberTaken)); } } protected override bool IsInRange (double newValue) { return (EquipmentItem.MinPercentage <= newValue) && (newValue <= EquipmentItem.MaxPercentage); } } }