view api/Objects/UnitEquipmentRatioSelection.cs @ 97:95746083d037

Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts * Add extra "NumericSelection" type so that ratio selections check the absolute value is within their ratio range * Update structure of checking for valid values * Move cost calculation for equipment selection in to abstract class and add abstract method to get "number of items taken" * Handle numeric selection and numeric selection for ratio differently in Unit
author IBBoard <dev@ibboard.co.uk>
date Sun, 09 Aug 2009 12:02:35 +0000
parents 6c6cfe5594fc
children f7b9423c2a5a
line wrap: on
line source

// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;

namespace IBBoard.WarFoundry.API.Objects
{	
	/// <summary>
	/// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio
	/// of the total size of the unit
	/// </summary>
	public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection
	{	
		public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount)
		{
		}
		
		public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinPercentage)
		{
		}
					
		public override int NumberTaken
		{
			get
			{
				double numberTaken = AmountTaken * EquipmentForUnit.Size;
				return (int) (EquipmentItem.RoundNumberUp ? Math.Ceiling(numberTaken) : Math.Floor(numberTaken));
			}
		}
		
		protected override bool IsInRange (double newValue)
		{
			return (EquipmentItem.MinPercentage <= newValue) && (newValue <= EquipmentItem.MaxPercentage);
		}
	}
}