view api/Requirements/AbstractUnitRequirement.cs @ 80:aa66dd18cdae

Closes #81 - Resolve Unit Equipment problems in WinForms GUI * Take the easy solution (after changes in r123 that made EquipmentItem methods available through UnitEquipmentItem) and revert back to using UnitEquipmentItems in Unit
author IBBoard <dev@ibboard.co.uk>
date Tue, 19 May 2009 19:00:48 +0000
parents 306558904c2a
children 2f3cafb69799
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// This file (AbstractUnitRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Requirements
{
	/// <summary>
	/// Base abstract class for all requirements related to adding/removing something from a Unit (e.g. adding equipment or abilities)
	/// </summary>
	public abstract class AbstractUnitRequirement : AbstractRequirement
	{		
		protected abstract AbstractFailedRequirement CanAddToUnit(Unit unit);
		protected abstract AbstractFailedRequirement CanRemoveFromUnit(Unit unit);
		
		public override AbstractFailedRequirement CanAddToWarFoundryObject (WarFoundryObject obj)
		{
			AbstractFailedRequirement fail = null;
			
			if (obj is Unit)
			{
				fail = CanAddToUnit((Unit)obj);
			}
			else
			{
				fail = new FailedRequirement(this);
			}
			
			return fail;
		}
		
		public override AbstractFailedRequirement CanRemoveFromWarFoundryObject (WarFoundryObject obj)
		{
			AbstractFailedRequirement fail = null;
			
			if (obj is Unit)
			{
				fail = CanRemoveFromUnit((Unit)obj);
			}
			else
			{
				fail = new FailedRequirement(this);
			}
			
			return fail;
		}
	}
}