Mercurial > repos > IBBoard.WarFoundry.API
view api/Commands/CreateAndAddUnitCommand.cs @ 386:ae9aa94e3bd7 default-army-name
Re #88: Complete initial WinForms UI
* Migrate to VS.Net 2008
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 28 Sep 2010 19:55:55 +0000 |
parents | 391446c9b250 |
children | 650bbe79b884 |
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// This file (CreateAndAddUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { public class CreateAndAddUnitCommand : Command { private UnitType addedUnitType; private ArmyCategory armyCat; private Unit addedUnit; private string description; private string undoDescription; public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory armyCatTo) { addedUnitType = toAdd; armyCat = armyCatTo; } public override bool CanExecute() { return (addedUnitType!=null && armyCat!=null); } public override string Description { get { if (description == null) { description = Translation.GetTranslation("createAndAddUnitCommandDescription", "add unit of {0} to the army", addedUnitType.Name); } return description; } } public override string UndoDescription { get { if (undoDescription == null) { undoDescription = Translation.GetTranslation("createAndAddUnitCommandUndoDescription", "remove unit of {0} from army", addedUnitType.Name); } return undoDescription; } } public override bool Execute() { addedUnit = new Unit(addedUnitType, armyCat); this.Redo(); return true; } public override void Redo() { armyCat.AddUnit(addedUnit); } public override void Undo() { armyCat.RemoveUnit(addedUnit); } public override string Name { get { return "Add new unit"; } } public Unit Unit { get { return addedUnit; } } } }