Mercurial > repos > IBBoard.WarFoundry.API
view API/Commands/CreateAndAddUnitCommand.cs @ 455:afc6410e4efc
Re #379: Fix validation of requirements to check for unit
* Move to "Unit" requirements, since we assume things depend on units
* Rename some classes to more meaningful names from unit-based change
* Rename "requires N for M" requirement as we can make it more flexible
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 22 Feb 2012 20:45:39 +0000 |
parents | 3c4a6403a88c |
children | 0a2068897793 |
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// This file (CreateAndAddUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { public class CreateAndAddUnitCommand : Command { private UnitType addedUnitType; private ArmyCategory armyCat; private Unit addedUnit; public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory armyCatTo) { addedUnitType = toAdd; armyCat = armyCatTo; } public override bool CanExecute() { return (addedUnitType != null && armyCat != null); } public override string Description { get { return Translation.GetTranslation("createAndAddUnitCommandDescription", "add unit of {0} to the army", addedUnitType.Name); } } public override string UndoDescription { get { return Translation.GetTranslation("createAndAddUnitCommandUndoDescription", "remove unit of {0} from army", addedUnitType.Name); } } public override bool Execute() { addedUnit = new Unit(addedUnitType, armyCat); this.Redo(); return true; } public override void Redo() { armyCat.AddUnit(addedUnit); } public override void Undo() { armyCat.RemoveUnit(addedUnit); } public override string Name { get { return "Add new unit"; } } public Unit Unit { get { return addedUnit; } } } }