Mercurial > repos > IBBoard.WarFoundry.API
view api/Commands/CreateAndAddUnitCommand.cs @ 150:b36cc4af435b
Re #176: Bug when saving recently edited army
* Try to make sure that we clear up more of our open streams
Bug seems to be state related in some way since I can only trigger it when loading the file as the first action, but doesn't seem to be related to file loading of other data files since a diagnostic hard-coded "LoadFiles()" call in the FrmMain constructor doesn't change the behaviour
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Sep 2009 10:43:28 +0000 |
parents | 57517f472ab5 |
children | 391446c9b250 |
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// This file (CreateAndAddUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { public class CreateAndAddUnitCommand : Command { private UnitType addedUnitType; private ArmyCategory armyCat; private Unit addedUnit; public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory armyCatTo) { addedUnitType = toAdd; armyCat = armyCatTo; } [Obsolete("Use two parameter constructor instead")] public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory catTo, Army armyTo) : this(toAdd, catTo) { } [Obsolete("Use two parameter constructor instead")] public CreateAndAddUnitCommand(UnitType toAdd, Category catTo, Army armyTo) : this (toAdd, armyTo.GetCategory(catTo), armyTo) { } public override bool CanExecute() { return (addedUnitType!=null && armyCat!=null); } public override string Description { get { return "Add unit of "+StringManipulation.CutToLength(addedUnitType.Name, 20)+" to the army"; } } public override string UndoDescription { get { return "Remove unit of "+StringManipulation.CutToLength(addedUnitType.Name, 20)+" from army"; } } public override bool Execute() { addedUnit = new Unit(addedUnitType, armyCat); this.Redo(); return true; } public override void Redo() { armyCat.AddUnit(addedUnit); } public override void Undo() { armyCat.RemoveUnit(addedUnit); } public override string Name { get { return "Add new unit"; } } public Unit Unit { get { return addedUnit; } } } }