Mercurial > repos > IBBoard.WarFoundry.API
view api/Commands/SetUnitEquipmentRatioAmountCommand.cs @ 150:b36cc4af435b
Re #176: Bug when saving recently edited army
* Try to make sure that we clear up more of our open streams
Bug seems to be state related in some way since I can only trigger it when loading the file as the first action, but doesn't seem to be related to file loading of other data files since a diagnostic hard-coded "LoadFiles()" call in the FrmMain constructor doesn't change the behaviour
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Sep 2009 10:43:28 +0000 |
parents | 2f3cafb69799 |
children | 1b718b67f7f6 |
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// This file (SetUnitEquipmentRatioAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for SetUnitEquipmentRatioAmountCommand. /// </summary> public class SetUnitEquipmentRatioAmountCommand : AbstractSetUnitEquipmentAmountCommand { private double newAmount; public SetUnitEquipmentRatioAmountCommand(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item) { newAmount = amount; } protected override string GetNewAmountString () { return UnitEquipmentRatioSelection.GetEquipmentAmountString(newAmount); } public override void Redo() { Unit.SetEquipmentRatio(EquipItem, newAmount); } public override string Name { get { return "Set equipment ratio"; } } } }