Mercurial > repos > IBBoard.WarFoundry.API
view api/Exporters/WarFoundryHtmlExporter.cs @ 227:bf4f04f385d0
* Update exporter to look in "schemas" folder to match r429
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 20 Dec 2009 20:28:14 +0000 |
parents | 65553d2c8612 |
children | ece26f6a62f3 |
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// This file (WarFoundryHtmlExporter.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Xml; using System.Xml.Schema; using IBBoard.Lang; using IBBoard.Xml; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.API.Exporters { /// <summary> /// Custom exporter that exports an army as a basic HTML file /// </summary> public class WarFoundryHtmlExporter : IWarFoundryExporter { private static WarFoundryHtmlExporter exporter; public static WarFoundryHtmlExporter GetDefault() { if (exporter == null) { exporter = new WarFoundryHtmlExporter(); } return exporter; } private WarFoundryHtmlExporter() { //Hide constructor } public void ExportArmy(Army army, string path) { XmlDocument doc = new XmlDocument(); CustomXmlResolver resolver = new CustomXmlResolver(); resolver.AddMapping("-//W3C//DTD XHTML 1.0 Strict//EN", new Uri("file://" + IBBoard.Constants.ExecutablePath + "/schemas/xhtml1-strict.dtd")); doc.XmlResolver = resolver; doc.AppendChild(doc.CreateDocumentType("html", "-//W3C//DTD XHTML 1.0 Strict//EN", "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd", null)); XmlElement html = doc.CreateElement("html"); doc.AppendChild(html); XmlElement head = doc.CreateElement("head"); html.AppendChild(head); XmlElement title = doc.CreateElement("title"); title.InnerXml = army.Name; head.AppendChild(title); XmlElement style = doc.CreateElement("style"); style.InnerText = "table, th, td { border: 1px solid #000 }"; head.AppendChild(style); XmlElement body = doc.CreateElement("body"); html.AppendChild(body); XmlElement header = doc.CreateElement("h1"); header.InnerText = Translation.GetTranslation("armyHtmlOutputBodyHeader", "{0} - {1}pts", army.Name, army.Points); body.AppendChild(header); foreach (XmlElement table in CreateTables(army, doc)) { if (!IsTableOnlyHeader(table)) { body.AppendChild(table); } } StreamWriter writer = new StreamWriter(path, false); try { writer.Write(doc.OuterXml); } finally { writer.Close(); } } private bool IsTableOnlyHeader(XmlElement table) { return table.ChildNodes.Count == 1; } private XmlElement[] CreateTables(Army army, XmlDocument doc) { Dictionary<string, XmlElement> tables = new Dictionary<string, XmlElement>(); foreach (SystemStats statSets in army.GameSystem.SystemStats) { tables[statSets.ID] = CreateTable(statSets, doc); } foreach (Unit unit in army.GetUnits()) { tables[unit.UnitType.StatsID].AppendChild(CreateUnitRow(unit, doc)); } return DictionaryUtils.ToArray(tables); } private XmlElement CreateTable(SystemStats stats, XmlDocument doc) { XmlElement table = doc.CreateElement("table"); XmlElement headerRow = doc.CreateElement("tr"); table.AppendChild(headerRow); XmlElement name = doc.CreateElement("th"); name.InnerText = "Name"; headerRow.AppendChild(name); foreach (StatSlot stat in stats.StatSlots) { XmlElement statHeader = doc.CreateElement("th"); statHeader.InnerText = stat.Name; headerRow.AppendChild(statHeader); } XmlElement notes = doc.CreateElement("th"); notes.InnerText = "Notes"; headerRow.AppendChild(notes); XmlElement points = doc.CreateElement("th"); points.InnerText = "Points"; headerRow.AppendChild(points); return table; } private XmlElement CreateUnitRow(Unit unit, XmlDocument doc) { XmlElement row = doc.CreateElement("tr"); XmlElement name = doc.CreateElement("td"); name.InnerText = unit.Name; row.AppendChild(name); foreach (Stat stat in unit.UnitStatsArray) { XmlElement statCell = doc.CreateElement("td"); statCell.InnerText = stat.SlotValueString; row.AppendChild(statCell); } StringBuilder sb = new StringBuilder(); UnitEquipmentItem[] unitEquipment = unit.GetEquipment (); if (unitEquipment.Length > 0) { bool addSeparator = false; foreach (UnitEquipmentItem equip in unitEquipment) { if (!addSeparator) { addSeparator = true; } else { sb.Append(", "); } string amountString; double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, equip); if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equip)) { int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, equip); if (amount == 100) { amountString = Translation.GetTranslation("armyHtmlExportEquipAmountAll", "all ({1})", amount, number); } else { amountString = Translation.GetTranslation("armyHtmlExportEquipAmountPercentage", "{0}% ({1})", amount, number); } } else { amountString = amount.ToString(); } sb.Append(Translation.GetTranslation("armyHtmlExportEquipAmountRatio", "{0} for {1}", equip.Name, amountString)); } sb.Append(". "); } ICollection<Ability> abilities = unit.Abilities; if (abilities.Count > 0) { bool addSeparator = false; foreach (Ability ability in abilities) { if (!addSeparator) { addSeparator = true; } else { sb.Append(", "); } sb.Append(ability.Name); } sb.Append(". "); } XmlElement notes = doc.CreateElement("td"); notes.InnerText = sb.ToString(); row.AppendChild(notes); XmlElement points = doc.CreateElement("td"); points.InnerText = unit.Points.ToString(); row.AppendChild(points); return row; } } }