view API/WarFoundryHacks.cs @ 488:c082a312a741

Re #410: Create "N units per M models in parent unit" requirement * Tweak validation failure message for more likely case of multiple children
author IBBoard <dev@ibboard.co.uk>
date Sun, 29 Jul 2012 14:16:14 +0100
parents 4d6c92744254
children e35fc85eda2b
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// This file (WarFoundryHacks.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using System.IO;
using IBBoard;
using IBBoard.WarFoundry.API.Factories.Requirement;
using IBBoard.WarFoundry.API.Factories.Xml;
using IBBoard.WarFoundry.API.Savers;
using IBBoard.WarFoundry.API.Savers.Xml;
using IBBoard.WarFoundry.API.Loading;
using System.Reflection;

namespace IBBoard.WarFoundry.API
{
	/// <summary>
	/// A collection of hacks and work-arounds to make things work correctly.
	/// </summary>
	public class WarFoundryHacks
	{
		public static void Initialise()
		{
			//Load embedded files from resource
			Assembly assm = Assembly.GetExecutingAssembly();
			LoadableObjectSourceResourceSet resSet = new LoadableObjectSourceResourceSet(assm, "IBBoard.WarFoundry.data.Empire.race", "IBBoard.WarFoundry.data.SampleSystem.system");
			WarFoundryLoader.GetDefault().AddLoadSource(resSet);
			//Make sure we have at least one loader - should be controlled by plugins
			WarFoundryLoader.GetDefault().RegisterFactory(WarFoundryXmlFactory.GetFactory());
			//Make sure we have a way to save files - should be controlled by plugins
			WarFoundrySaver.SetFileSaver(new WarFoundryXmlFileSaver());
			//Make sure we have the requirement factories - should be controlled by plugins
			WarFoundryLoader.RegisterRequirementFactory(new UnitRequiresAtLeastNUnitsRequirementFactory());
			WarFoundryLoader.RegisterRequirementFactory(new UnitRequiresNoMoreThanNOfUnitTypeRequirementFactory());
			WarFoundryLoader.RegisterRequirementFactory(new UnitRequiresNUnitsForMUnitsRequirementFactory());
		}
	}
}