Mercurial > repos > IBBoard.WarFoundry.API
view API/WarFoundryLoader.cs @ 488:c082a312a741
Re #410: Create "N units per M models in parent unit" requirement
* Tweak validation failure message for more likely case of multiple children
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 29 Jul 2012 14:16:14 +0100 |
parents | 1a632b133606 |
children |
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// This file (WarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.IO; using ICSharpCode.SharpZipLib.Zip; using System.Collections.Generic; using IBBoard.WarFoundry.API.Factories.Requirement; using IBBoard.WarFoundry.API.Objects.Requirement; namespace IBBoard.WarFoundry.API { public class WarFoundryLoader { public static readonly string DEFAULT_USER_DATA_DIR = Path.Combine(Constants.UserDataPath, "data"); private static AbstractWarFoundryLoader loader; private static Dictionary<string, IRequirementFactory> requirementFactories = new Dictionary<string, IRequirementFactory>(); /// <summary> /// Gets the default <see cref="WarFoundryLoader"/> used to load WarFoundry data files. /// </summary> /// <returns> /// The default <see cref="WarFoundryLoader"/> /// </returns> public static AbstractWarFoundryLoader GetDefault() { if (loader == null) { loader = new DefaultWarFoundryLoader(); } return loader; } public static void SetDefault(AbstractWarFoundryLoader newLoader) { loader = newLoader; } private WarFoundryLoader() { //Hide constructor } public static void RegisterRequirementFactory(IRequirementFactory factory) { requirementFactories[factory.AppliesToID] = factory; } public static IRequirementFactory GetRequirementFactory(string requirementID) { return DictionaryUtils.GetValue(requirementFactories, requirementID); } /// <summary> /// Adds the new data file to the default data directory. Once added, the loader will need to be refreshed to /// force it to load the new file. /// </summary> /// <param name='filePath'> /// The path of the file to copy to the default data directory /// </param> public static void AddNewDataFile(string filePath) { string newFilePath = System.IO.Path.Combine(WarFoundryLoader.DEFAULT_USER_DATA_DIR, System.IO.Path.GetFileName(filePath)); if (!Directory.Exists(WarFoundryLoader.DEFAULT_USER_DATA_DIR)) { Directory.CreateDirectory(WarFoundryLoader.DEFAULT_USER_DATA_DIR); } File.Copy(filePath, newFilePath); } } }