Mercurial > repos > IBBoard.WarFoundry.API
view api/Commands/SetUnitEquipmentRatioAmountCommand.cs @ 226:c931684f9024
Re #234: Invalid data file doesn't stop load
* Add internal methods to remove game systems or races that fail to load
* Add error handling on XML CompleteLoading so that game system or race is removed, but make sure not to affect error
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 19 Dec 2009 15:40:50 +0000 |
parents | 1b718b67f7f6 |
children |
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// This file (SetUnitEquipmentRatioAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for SetUnitEquipmentRatioAmountCommand. /// </summary> public class SetUnitEquipmentRatioAmountCommand : AbstractSetUnitEquipmentAmountCommand { private double newAmount; public SetUnitEquipmentRatioAmountCommand(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item) { newAmount = amount; } protected override string GetNewAmountString () { return GetRatioAmountString(newAmount, UnitEquipmentRatioSelection.CalculateNumberTaken(Unit, EquipItem, newAmount)); } public override void Redo() { Unit.SetEquipmentRatio(EquipItem, newAmount); } public override string Name { get { return "Set equipment ratio"; } } } }