view api/Objects/EquipmentItem.cs @ 184:cedf8bba1d52

Re #198: Add equipment slots * Alter handling of setting one limit and other limit matching by checking on Get instead of Set
author IBBoard <dev@ibboard.co.uk>
date Tue, 27 Oct 2009 20:09:40 +0000
parents 2f3cafb69799
children 7933d852181e
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// This file (EquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Xml;

namespace IBBoard.WarFoundry.API.Objects
{
	/// <summary>
	/// Summary description for EquipmentItem.
	/// </summary>
	public class EquipmentItem : WarFoundryObject
	{
		private double cost;
		private string description;
		private ArmourType armourType;
		private Race equipForRace;
		
		public EquipmentItem(string id, string name, Race race) : base(id, name)
		{
			equipForRace = race;
			description = "";
			armourType = ArmourType.None;
		}

		[Obsolete("Use the three argument constructor and the appropriate 'set' methods")]
		public EquipmentItem(string id, string name, double itemCost, double minimum, double maximum, ArmourType itemArmourType, Race race) : this(id, name, race)
		{
			ItemArmourType = itemArmourType;
		}

		public ArmourType ItemArmourType
		{
			get { return armourType; }
			set { armourType = value; }
		}

		public double Cost
		{
			get { return cost; }
			set
			{
				if (value >= 0)
				{
					cost = value;
				}
			}
		}
		
		public string Description
		{
			get { return description; }
			set { description = (value == null ? "" : value); }
		}
		
		public Race EquipmentForRace
		{
			get { return equipForRace; }
		}

		public bool CanBeUsedWithItem(EquipmentItem item)
		{
			return CanBeUsedWithArmourType(item.ItemArmourType);
		}

		public bool CanBeUsedWithArmourType(ArmourType otherItemType)
		{
			return (this.ItemArmourType & otherItemType) == 0;
		}
	}
}