view api/Objects/EquipmentItem.cs @ 43:d0812d7de39d

Re #49 - Resolve namespace issues * Fix up some XPath queries * Remove one unnecessary namespace * Check local name of elements, not name (which is qualified) * Add method to get double value from an attribute including handling INF * Remove min/max for equipment item as it is now moved to the UnitType's reference to the equipment item *
author IBBoard <dev@ibboard.co.uk>
date Sun, 22 Mar 2009 17:05:01 +0000
parents 548cfc776f54
children 3a90f70dac73
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// This file (EquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using System.Xml;

namespace IBBoard.WarFoundry.API.Objects
{
	/// <summary>
	/// Summary description for EquipmentItem.
	/// </summary>
	public class EquipmentItem : WarFoundryObject
	{
		private double cost, min, max;
		private ArmourType armourType;
		private Race equipForRace;

		public EquipmentItem(string id, string name, double itemCost, double minimum, double maximum, ArmourType itemArmourType, Race race) : base(id, name)
		{
			cost = itemCost;
			min = minimum;
			max = maximum;
			armourType = itemArmourType;
			equipForRace = race;
		}

		public bool IsRatioLimit
		{
			get { return ((MaxNumber < 1 && MaxNumber > 0) || (MaxNumber == 1 && MinNumber > 0)); }
		}

		public double MinNumber
		{
			get { return min; }
			set 
			{
				min = (value >= 0 || value == WarFoundryCore.INFINITY) ? value : 0; 

				if (MaxNumber != WarFoundryCore.INFINITY && min > MaxNumber)
				{
					MaxNumber = min;
				}
			}
		}

		public double MaxNumber
		{
			get { return max; }
			set 
			{
				max = (value > 0 || value == WarFoundryCore.INFINITY) ? value : WarFoundryCore.INFINITY; 

				if (max != WarFoundryCore.INFINITY && MinNumber > max)
				{
					MinNumber = max;
				}
			}
		}

		public ArmourType ItemArmourType
		{
			get { return armourType; }
			set { armourType = value; }
		}

		public double Cost
		{
			get { return cost; }
			set { cost = value; }
		}
		
		public Race EquipmentForRace
		{
			get { return equipForRace; }
		}

		public bool CanBeUsedWithItem(EquipmentItem item)
		{
			return CanBeUsedWithArmourType(item.ItemArmourType);
		}

		public bool CanBeUsedWithArmourType(ArmourType otherItemType)
		{
			return (this.ItemArmourType & otherItemType) == 0;
		}
	}
}