view api/Factories/Xml/WarFoundryXmlArmyFactory.cs @ 115:d0c60b3204c1

Re #53: Add XML army saving * Make file identifiers public * Add army identifier to comment no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sat, 22 Aug 2009 19:41:15 +0000
parents 5ebbffd4a05f
children 2010a7e8bf9a
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//  This file (WarFoundryXmlArmyFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Xml;
using IBBoard.Xml;
using ICSharpCode.SharpZipLib.Zip;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Factories.Xml
{
	/// <summary>
	/// A sub-factory for loading WarFoundry Army XML files
	/// </summary>
	public class WarFoundryXmlArmyFactory
	{			
		public Army CreateArmyFromElement(ZipFile file, XmlElement elem)
		{
			string name = elem.GetAttribute("name");
			string systemID = elem.GetAttribute("system");
			GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID);
			
			if (system == null)
			{
				throw new RequiredDataMissingException(file.Name, "gameSystem", systemID);
			}
			
			string raceID = elem.GetAttribute("race");
			Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID);
			
			if (race == null)
			{
				throw new RequiredDataMissingException(file.Name, "race", raceID);
			}
			
			int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints");			
			Army army = new Army(race, name, points, file);
			//TODO: Complete loading of army
			return army;
		}
	}
}