Mercurial > repos > IBBoard.WarFoundry.API
view api/Commands/RemoveUnitCommand.cs @ 231:d1c90159547a
Fixes #236: Race loading should fail cleanly if system doesn't exist
* Exception if we get a null game system
Also:
* Remove unused variable
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Thu, 24 Dec 2009 14:54:43 +0000 |
parents | 391446c9b250 |
children | 650bbe79b884 |
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// This file (RemoveUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for RemoveUnitCommand. /// </summary> public class RemoveUnitCommand : Command { private Unit unit; private ArmyCategory cat; private string description; private string undoDescription; public RemoveUnitCommand(Unit toRemove) { unit = toRemove; cat = unit.Category; } public override bool CanExecute() { return (unit!=null); } public override string Description { get { if (description == null) { description = Translation.GetTranslation("removeUnitCommandDescription", "remove {0} from the army", unit.Name); } return description; } } public override string UndoDescription { get { if (undoDescription == null) { undoDescription = Translation.GetTranslation("removeUnitCommandUndoDescription", "re-add {0} to the army", unit.Name); } return undoDescription; } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { cat.RemoveUnit(unit); } public override void Undo() { cat.AddUnit(unit); } public override string Name { get { return "Remove unit"; } } } }