Mercurial > repos > IBBoard.WarFoundry.API
view API/Objects/Requirement/RequirementHandler.cs @ 453:dace3b7779ca
Re #379: Fix validation of requirements to check for unit
* Restructure all validation messages to a common base system that will translate better
* Update "No More Than" texts to differentiate two contexts (adding and validating)
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 29 Jan 2012 20:05:25 +0000 |
parents | 676f5ce04176 |
children | 248df19652f9 |
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// This file (RequirementHandler.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; namespace IBBoard.WarFoundry.API.Objects.Requirement { /// <summary> /// The requirement handler that tests the validity of armies. /// </summary> public class RequirementHandler { private RequirementHandler() { } public static Validation ValidateArmy(Army army) { ICollection<string> ignored; return ValidateArmy(army, out ignored); } public static Validation ValidateArmy(Army army, out ICollection<string> failureMessages) { Validation result = Validation.Passed; failureMessages = new List<string>(); foreach (IRequirement requirement in army.GetRequirements()) { if (!Validates.AsOkay(requirement.ValidatesArmy(army))) { result = Validation.Failed; failureMessages.Add(requirement.GetValidationMessage(army)); } } return result; } public static Validation AllowsAdding(UnitType unitType, Army army) { ICollection<string> ignored; return AllowsAdding(unitType, army, out ignored); } public static Validation AllowsAdding(UnitType unitType, Army army, out ICollection<string> failureMessages) { Validation result = Validation.Passed; failureMessages = new List<string>(); foreach (IRequirement requirement in army.GetAddingUnitRequirements(unitType)) { if (!Validates.AsOkay(requirement.AllowsAdding(unitType, army))) { result = Validation.Failed; failureMessages.Add(requirement.GetAllowsAddingMessage(unitType, army)); } } return result; } } }