view api/Commands/SetUnitEquipmentRatioAmountCommand.cs @ 203:df4e56e2ee71

Re #208: equipment slot issues * Consolidate some code in to one line * Make min/max percentage methods get the min/max of the calculated percentage and the percentage based on the numeric limit to ensure percentage is never greater than or less than (as appropriate) the numeric limit Also: * Remove Math.Min and Math.Max calls from Min/Max equipment count methods - we're assuming min < max in the percentages, so assume it here as well
author IBBoard <dev@ibboard.co.uk>
date Fri, 06 Nov 2009 20:48:07 +0000
parents 2f3cafb69799
children 1b718b67f7f6
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// This file (SetUnitEquipmentRatioAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.Commands;
using IBBoard.Lang;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Commands
{
	/// <summary>
	/// Summary description for SetUnitEquipmentRatioAmountCommand.
	/// </summary>
	public class SetUnitEquipmentRatioAmountCommand : AbstractSetUnitEquipmentAmountCommand
	{
		private double newAmount;
		
		public SetUnitEquipmentRatioAmountCommand(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item)
		{
			newAmount = amount;
		}

		protected override string GetNewAmountString ()
		{
			return UnitEquipmentRatioSelection.GetEquipmentAmountString(newAmount);
		}

		public override void Redo()
		{
			Unit.SetEquipmentRatio(EquipItem, newAmount);
		}

		public override string Name
		{
			get { return "Set equipment ratio"; }
		}
	}
}