Mercurial > repos > IBBoard.WarFoundry.API
view api/Delegates.cs @ 203:df4e56e2ee71
Re #208: equipment slot issues
* Consolidate some code in to one line
* Make min/max percentage methods get the min/max of the calculated percentage and the percentage based on the numeric limit to ensure percentage is never greater than or less than (as appropriate) the numeric limit
Also:
* Remove Math.Min and Math.Max calls from Min/Max equipment count methods - we're assuming min < max in the percentages, so assume it here as well
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 06 Nov 2009 20:48:07 +0000 |
parents | 2f3cafb69799 |
children |
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// This file (Delegates.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API { public delegate void ObjectChangedDelegate(WarFoundryObject oldValue, WarFoundryObject newValue); public delegate void ArmyChangedDelegate(Army oldValue, Army newValue); public delegate void GameSystemChangedDelegate(GameSystem oldValue, GameSystem newValue); public delegate void ObjectAddDelegate(WarFoundryObject val); public delegate void ObjectRemoveDelegate(WarFoundryObject val); public delegate void UnitAddDelegate(Unit val); public delegate void UnitRemoveDelegate(Unit val); public delegate void ObjectUpdatedDelegate(WarFoundryObject val, string updatedValName); public delegate void DoubleValChangedDelegate(WarFoundryObject obj, double oldValue, double newValue); public delegate void FloatValChangedDelegate(WarFoundryObject obj, float oldValue, float newValue); public delegate void StringValChangedDelegate(WarFoundryObject obj, string oldValue, string newValue); public delegate void IntValChangedDelegate(WarFoundryObject obj, int oldValue, int newValue); }