Mercurial > repos > IBBoard.WarFoundry.API
view api/Factories/Xml/WarFoundryXmlFactory.cs @ 203:df4e56e2ee71
Re #208: equipment slot issues
* Consolidate some code in to one line
* Make min/max percentage methods get the min/max of the calculated percentage and the percentage based on the numeric limit to ensure percentage is never greater than or less than (as appropriate) the numeric limit
Also:
* Remove Math.Min and Math.Max calls from Min/Max equipment count methods - we're assuming min < max in the percentages, so assume it here as well
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Fri, 06 Nov 2009 20:48:07 +0000 |
parents | 70ba3bee0c2e |
children | c931684f9024 |
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// This file (WarFoundryXmlFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.IO; using System.Xml; using System.Xml.Schema; using System.Xml.XPath; using System.Collections.Generic; using System.Text; using IBBoard; using IBBoard.IO; using IBBoard.Lang; using IBBoard.Logging; using IBBoard.Xml; using IBBoard.WarFoundry.API.Requirements; using IBBoard.WarFoundry.API.Objects; using ICSharpCode.SharpZipLib.Zip; namespace IBBoard.WarFoundry.API.Factories.Xml { /// <summary> /// The WarFoundryXmlFactory loads WarFoundry classes from the native "XML in a zip" file format. Files are validated using the schema for the file type, so structurally invalid files should be identified at initial load. /// </summary> public class WarFoundryXmlFactory : AbstractNativeWarFoundryFactory { private static WarFoundryXmlFactory factory; private WarFoundryXmlGameSystemFactory gameSystemFactory; private WarFoundryXmlRaceFactory raceFactory; private WarFoundryXmlArmyFactory armyFactory; public static AbstractNativeWarFoundryFactory GetFactory() { if (factory == null) { factory = new WarFoundryXmlFactory(); } return factory; } private WarFoundryXmlFactory() : base() { gameSystemFactory = new WarFoundryXmlGameSystemFactory(this); raceFactory = new WarFoundryXmlRaceFactory(this); armyFactory = new WarFoundryXmlArmyFactory(); } protected override bool CheckCanFindArmyFileContent(ZipFile file) { return file.FindEntry("data.armyx", true) > -1; } protected override bool CheckCanFindSystemFileContent(ZipFile file) { return file.FindEntry("data.systemx", true) > -1; } protected override bool CheckCanFindRaceFileContent(ZipFile file) { return file.FindEntry("data.racex", true) > -1; } protected override Stream GetArmyDataStream(ZipFile file) { return file.GetInputStream(file.FindEntry("data.armyx", true)); } protected override Army CreateArmyFromStream (ZipFile file, Stream dataStream) { XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.ARMY_ELEMENT); return armyFactory.CreateArmyFromElement(file, elem); } private XmlElement GetRootElementFromStream(Stream stream, WarFoundryXmlElementName elementName) { XmlDocument doc = WarFoundryXmlFactoryUtils.CreateXmlDocumentFromStream(stream); XmlElement elem = (XmlElement)doc.LastChild; if (!elem.LocalName.Equals(elementName.Value)) { throw new InvalidFileException(String.Format("Root element of XML was not valid. Expected {0} but got {1}", elementName.Value, elem.Name)); } return elem; } protected override Stream GetGameSystemDataStream (ZipFile file) { return file.GetInputStream(file.FindEntry("data.systemx", true)); } protected override GameSystem CreateGameSystemFromStream (ZipFile file, Stream dataStream) { XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.SYSTEM_ELEMENT); LogNotifier.Debug(GetType(), "Create GameSystem"); return gameSystemFactory.CreateSystemFromElement(file, elem); } protected override Stream GetRaceDataStream (ZipFile file) { return file.GetInputStream(file.FindEntry("data.racex", true)); } protected override Race CreateRaceFromStream (ZipFile file, Stream dataStream) { XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.RACE_ELEMENT); LogNotifier.Debug(GetType(), "Create Race"); return raceFactory.CreateRaceFromElement(file, elem); } protected override void CleanUpFileAsSupportedType(ZipFile typedFile) { typedFile.Close(); } public override void CompleteLoading(IWarFoundryStagedLoadObject obj) { LogNotifier.DebugFormat(GetType(), "Complete loading of {0} with ID {1}", obj.GetType().Name, obj.ID); if (obj is GameSystem) { gameSystemFactory.CompleteLoading((GameSystem)obj); } else if (obj is Race) { raceFactory.CompleteLoading((Race)obj); } } } }