Mercurial > repos > IBBoard.WarFoundry.API
view api/Commands/RemoveUnitCommand.cs @ 331:e1d1b81b192a
Re #27: Define unit requirements
* Implement code for min limits > 1
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 27 Mar 2011 19:50:33 +0000 |
parents | 483b491d18f4 |
children |
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// This file (RemoveUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for RemoveUnitCommand. /// </summary> public class RemoveUnitCommand : Command { private Unit unit; private ArmyCategory cat; public RemoveUnitCommand(Unit toRemove) { unit = toRemove; cat = unit.Category; } public override bool CanExecute() { return (unit != null); } public override string Description { get { return Translation.GetTranslation("removeUnitCommandDescription", "remove {0} from the army", unit.Name); } } public override string UndoDescription { get { return Translation.GetTranslation("removeUnitCommandUndoDescription", "re-add {0} to the army", unit.Name); } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { cat.RemoveUnit(unit); } public override void Undo() { cat.AddUnit(unit); } public override string Name { get { return "Remove unit"; } } } }