Mercurial > repos > IBBoard.WarFoundry.API
view api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs @ 331:e1d1b81b192a
Re #27: Define unit requirements
* Implement code for min limits > 1
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 27 Mar 2011 19:50:33 +0000 |
parents | 8ca5dd75d5b8 |
children | 2cb3bd9b11ea |
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// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Objects.Requirement { /// <summary> /// A requirement where a WarFoundryObject requires at least N units of one or more unit types before it can be taken in an army. /// </summary> public class RequiresAtLeastNUnitsRequirement { private List<UnitCountRequirementData> requiredTypes; public RequiresAtLeastNUnitsRequirement(params UnitType[] requiredUnitTypes) { requiredTypes = new List<UnitCountRequirementData>(); foreach (UnitType unitType in requiredUnitTypes) { AddUnitTypeRequirement(unitType, 1); } } /// <summary> /// Checks whether the supplied WarFoundryObject can be added to the supplied army. /// </summary> /// <returns> /// <c>true</c> if the object can be added, else <c>false</c> /// </returns> /// <param name='wfObject'> /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement /// </param> /// <param name='toArmy'> /// The army to add the object to. /// </param> public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) { bool canAdd = true; foreach (UnitCountRequirementData requirement in requiredTypes) { if (toArmy.GetUnitTypeCount(requirement.UnitType) < requirement.Count) { canAdd = false; break; } } return canAdd; } public void AddUnitTypeRequirement(UnitType unitType, int minCount) { requiredTypes.Add(new UnitCountRequirementData(unitType, minCount)); } } }