Mercurial > repos > IBBoard.WarFoundry.API
view API/Factories/DummyWarFoundryFactory.cs @ 472:e6c93ceba119
Re #359: Add "only contained" attribute to unit types
* Make sure we add and remove from the parent unit appropriately
* Make sure that setting the unit's parent to null removes it from the parent
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 16 Apr 2012 20:14:23 +0100 |
parents | 22561233df69 |
children | 1ed2f3ab5e35 |
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// This file (DummyWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using IBBoard.WarFoundry.API.Factories; using IBBoard.WarFoundry.API.Objects; using System.IO; using System.Collections.Generic; namespace IBBoard.WarFoundry.API.Factories { ///<summary> ///A dummy factory for use with <see cref="WarFoundryStagedLoadingObject"/>s that implements the bare minimum of the methods but won't load anything ///</summary> public class DummyWarFoundryFactory : IWarFoundryFactory { public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded; public event SingleArgMethodInvoker<Race> RaceLoaded; public event SingleArgMethodInvoker<Army> ArmyLoaded; public DummyWarFoundryFactory() { if (GameSystemLoaded != null && RaceLoaded != null && ArmyLoaded != null) { //Do nothing special - we're hiding "unused code" warnings for events our interface requires } } public void CompleteLoading(IWarFoundryStagedLoadObject obj) { obj.SetAsFullyLoaded(); } public bool CanHandleFileFormat(FileInfo file) { return false; } public bool CanHandleFileAsRace(FileInfo file) { return false; } public bool CanHandleFileAsGameSystem(FileInfo file) { return false; } public bool CanHandleFileAsArmy(FileInfo file) { return false; } public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file) { return new List<IWarFoundryObject>(); } } }