view api/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 313:f00a57369aaa

Re #253: Allow multiple data files in a single zip * Add event-based mechanism to allow GameSystem to be registered before Race is loaded from a single zip
author IBBoard <dev@ibboard.co.uk>
date Sun, 27 Feb 2011 15:54:13 +0000
parents 2f3cafb69799
children
line wrap: on
line source

// This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Collections.Generic;
using System.IO;
using IBBoard.Logging;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Factories
{	
	public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo>
	{
		protected abstract string ArmyFileExtension { get; }
		protected abstract string RaceFileExtension { get; }
		protected abstract string GameSystemFileExtension { get; }
		
		protected override bool CheckCanHandleFileFormat (FileInfo file)
		{
			return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file);
		}
		
		protected override bool CheckCanHandleFileAsArmy(FileInfo file)
		{
			return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension);
		}
		
		protected override bool CheckCanHandleFileAsRace(FileInfo file)
		{
			return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension);
		}
		
		protected override bool CheckCanHandleFileAsGameSystem(FileInfo file)
		{
			return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension);
		}
		
		protected override FileInfo GetFileAsSupportedType (FileInfo file)
		{
			return file;
		}		
		
		protected abstract Army CreateArmyFromFile(FileInfo file);
		protected abstract Race CreateRaceFromFile(FileInfo file);
		protected abstract GameSystem CreateGameSystemFromFile(FileInfo file);
		
		protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile (FileInfo file)
		{
			IWarFoundryObject obj = null;
			
			if (CheckCanHandleFileAsGameSystem(file))
			{
				GameSystem gameSystem = CreateGameSystemFromFile (file);
				OnGameSystemLoaded(gameSystem);
				obj = gameSystem;
			}
			else if (CheckCanHandleFileAsRace(file))
			{
				Race race = CreateRaceFromFile (file);
				OnRaceLoaded(race);
				obj = race;
			}
			else if (CheckCanHandleFileAsArmy(file))
			{
				Army army = CreateArmyFromFile (file);
				OnArmyLoaded(army);
				obj = army;
			}
			else
			{
				LogNotifier.Warn(GetType(), "Failed trying to create from "+file.FullName+" - not a Race, Army or GameSystem");
			}
			
			ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>();
			
			if (obj != null)
			{
				objects.Add(obj);
			}
			
			return objects;
		}
	}
}