Mercurial > repos > IBBoard.WarFoundry.API
view api/Commands/SetNameCommand.cs @ 232:f5009a00a50d
Re #236: Handle null game system in race
* Fix error message text
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 24 Dec 2009 14:57:32 +0000 |
parents | 391446c9b250 |
children | 650bbe79b884 |
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// This file (SetNameCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for SetNameCommand. /// </summary> public class SetNameCommand : Command { private WarFoundryObject obj; private string newName, oldName; private string description; private string undoDescription; public SetNameCommand(WarFoundryObject toRename, string name) { obj = toRename; newName = name; oldName = obj.Name; } public override bool CanExecute() { return (obj!=null && newName!=null && newName!=""); } public override string Description { get { if (description == null) { description = Translation.GetTranslation("setUnitNameCommandDescription", "rename \"{0}\" to \"{1}\"", oldName, newName); } return description; } } public override string UndoDescription { get { if (undoDescription == null) { undoDescription = Translation.GetTranslation("setUnitNameCommandUndoDescription", "rename \"{0}\" to \"{1}\"", newName, oldName); } return undoDescription; } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { obj.Name = newName; } public override void Undo() { obj.Name = oldName; } public override string Name { get { return "Rename item"; } } } }