view api/Objects/EquipmentItem.cs @ 310:f7c3c1b39726

Re #99: Define "points" values in GameSystem * Inline some local variables for readability * Define defaults in schema no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sun, 20 Feb 2011 20:36:48 +0000
parents 886d28c1b6e5
children
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// This file (EquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Xml;

namespace IBBoard.WarFoundry.API.Objects
{
	/// <summary>
	/// Summary description for EquipmentItem.
	/// </summary>
	public class EquipmentItem : WarFoundryObject
	{
		private double cost;
		private string description;
		private Race equipForRace;
		
		public EquipmentItem(string id, string name, Race race) : base(id, name)
		{
			equipForRace = race;
			description = "";
		}

		public double Cost
		{
			get { return cost; }
			set
			{
				if (value >= 0)
				{
					cost = value;
				}
			}
		}
		
		public string Description
		{
			get { return description; }
			set { description = (value == null ? "" : value); }
		}
		
		public Race EquipmentForRace
		{
			get { return equipForRace; }
		}
		
		public GameSystem GameSystem
		{
			get { return equipForRace.GameSystem; }
		}

		public bool CanBeUsedWithItem(EquipmentItem item)
		{
			return true;
		}
	}
}