Mercurial > repos > IBBoard.WarFoundry.API
view api/Objects/SystemStats.cs @ 310:f7c3c1b39726
Re #99: Define "points" values in GameSystem
* Inline some local variables for readability
* Define defaults in schema
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 20 Feb 2011 20:36:48 +0000 |
parents | ed5e6d92ecd9 |
children |
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// This file (SystemStats.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object. /// </summary> public class SystemStats { private Dictionary<string, StatSlot> statsByName; private List<StatSlot> stats; private string id; public SystemStats(string statsID) { id = statsID; statsByName = new Dictionary<string, StatSlot>(); stats = new List<StatSlot>(); } public void AddStatSlot(string slotName) { StatSlot slot = new StatSlot(slotName); slot.SystemStats = this; statsByName[slot.Name.ToLower()] = slot; stats.Add(slot); } public StatSlot[] StatSlots { get { return stats.ToArray(); } } public StatSlot this[string statName] { get { return DictionaryUtils.GetValue(statsByName, statName.ToLower()); } } public int GetStatSlotPosition(StatSlot slot) { return stats.IndexOf(slot); } public void RemoveStatSlot(string name) { statsByName.Remove(name); stats.Remove(this[name]); } public int SlotCount { get { return stats.Count; } } public string ID { get { return id; } } } }