// This file (RequirementHandler.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects.Requirement.Context; namespace IBBoard.WarFoundry.API.Objects.Requirement { /// /// The requirement handler that tests the validity of armies. /// public class RequirementHandler { private RequirementHandler() { } public static Validation ValidateArmy(Army army) { ICollection ignored; return ValidateArmy(army, out ignored); } public static Validation ValidateArmy(Army army, out ICollection failureMessages) { Validation result = Validation.Passed; failureMessages = new List(); foreach (IRequirement requirement in army.GetRequirements()) { if (!Validates.AsOkay(requirement.ValidatesArmy(army))) { result = Validation.Failed; failureMessages.Add(requirement.GetValidationMessage(army)); } } return result; } public static Validation AllowsAdding(UnitType unitType, Army army) { return AllowsAdding(unitType, army, new NullAddingContext()); } public static Validation AllowsAdding(UnitType unitType, Army army, AddingContext context) { ICollection ignored; return AllowsAdding(unitType, army, context, out ignored); } public static Validation AllowsAdding(UnitType unitType, Army army, out ICollection failureMessages) { return AllowsAdding(unitType, army, new NullAddingContext(), out failureMessages); } public static Validation AllowsAdding(UnitType unitType, Army army, AddingContext context, out ICollection failureMessages) { Validation result = Validation.Passed; failureMessages = new List(); foreach (IRequirement requirement in army.GetAddingUnitRequirements(unitType)) { if (!Validates.AsOkay(requirement.AllowsAdding(unitType, army))) { result = Validation.Failed; failureMessages.Add(requirement.GetAllowsAddingMessage(unitType, army, context)); } } return result; } } }