// This file (UnitEquipmentNumericForRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Lang; namespace IBBoard.WarFoundry.API.Objects { /// /// An object to hold the selection of a unit's equipment where the selection was made as an absolute number and the /// equipment item has a ratio limit /// public class UnitEquipmentNumericForRatioSelection : UnitEquipmentNumericSelection { public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, IBBMath.Round(unit.Size * item.MinPercentage, item.RoundNumberUp)) { } protected override bool IsInRange (double newValue) { int minLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MinPercentage / 100, EquipmentItem.RoundNumberUp); int maxLimit = (int)IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MaxPercentage / 100, EquipmentItem.RoundNumberUp); newValue = (newValue == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : newValue); bool isInRange = (minLimit <= newValue) && (newValue <= maxLimit); return isInRange && IsWholeNumber(newValue); } } }