# HG changeset patch # User IBBoard # Date 1250970124 0 # Node ID 2010a7e8bf9a8e94ff649800a1ecd7a33390bfdf # Parent d0c60b3204c110ffb99ec6259587111d934a48fe Re #54: Add Army support to WarFoundryFactory * Separate out army parsing to a separate class to make unit loading easier diff -r d0c60b3204c1 -r 2010a7e8bf9a IBBoard.WarFoundry.API.csproj --- a/IBBoard.WarFoundry.API.csproj Sat Aug 22 19:41:15 2009 +0000 +++ b/IBBoard.WarFoundry.API.csproj Sat Aug 22 19:42:04 2009 +0000 @@ -134,6 +134,7 @@ + diff -r d0c60b3204c1 -r 2010a7e8bf9a api/Factories/Xml/WarFoundryXmlArmyFactory.cs --- a/api/Factories/Xml/WarFoundryXmlArmyFactory.cs Sat Aug 22 19:41:15 2009 +0000 +++ b/api/Factories/Xml/WarFoundryXmlArmyFactory.cs Sat Aug 22 19:42:04 2009 +0000 @@ -17,27 +17,7 @@ { public Army CreateArmyFromElement(ZipFile file, XmlElement elem) { - string name = elem.GetAttribute("name"); - string systemID = elem.GetAttribute("system"); - GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); - - if (system == null) - { - throw new RequiredDataMissingException(file.Name, "gameSystem", systemID); - } - - string raceID = elem.GetAttribute("race"); - Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID); - - if (race == null) - { - throw new RequiredDataMissingException(file.Name, "race", raceID); - } - - int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints"); - Army army = new Army(race, name, points, file); - //TODO: Complete loading of army - return army; + return new WarFoundryXmlArmyParser(file, elem).GetArmy(); } } } diff -r d0c60b3204c1 -r 2010a7e8bf9a api/Factories/Xml/WarFoundryXmlArmyParser.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Factories/Xml/WarFoundryXmlArmyParser.cs Sat Aug 22 19:42:04 2009 +0000 @@ -0,0 +1,59 @@ +// This file (WarFoundryXmlArmyParser.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Xml; +using IBBoard.Xml; +using ICSharpCode.SharpZipLib.Zip; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Factories.Xml +{ + public class WarFoundryXmlArmyParser + { + private ZipFile file; + private XmlElement elem; + private Army army; + + public WarFoundryXmlArmyParser(ZipFile file, XmlElement elem) + { + this.file = file; + this.elem = elem; + } + + public Army GetArmy() + { + if (army == null) + { + ParseArmy(); + } + + return army; + } + + private void ParseArmy() + { + string name = elem.GetAttribute("name"); + string systemID = elem.GetAttribute("system"); + GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID); + + if (system == null) + { + throw new RequiredDataMissingException(file.Name, "gameSystem", systemID); + } + + string raceID = elem.GetAttribute("race"); + Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID); + + if (race == null) + { + throw new RequiredDataMissingException(file.Name, "race", raceID); + } + + int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints"); + army = new Army(race, name, points, file); + //TODO: Complete loading of army + } + } +}