# HG changeset patch # User IBBoard # Date 1317064657 -3600 # Node ID 22561233df69d9e053b79050f97e08f715ed1130 # Parent 71fceea2725b2d8b65af2b739ef6c2aeec7926ef Code cleanup - remove warnings * Add some dummy code to use events that Visual Studio thinks aren't used but MonoDevelop didn't care about diff -r 71fceea2725b -r 22561233df69 API/Factories/DummyWarFoundryFactory.cs --- a/API/Factories/DummyWarFoundryFactory.cs Sun Sep 25 20:52:27 2011 +0100 +++ b/API/Factories/DummyWarFoundryFactory.cs Mon Sep 26 20:17:37 2011 +0100 @@ -19,10 +19,13 @@ public event SingleArgMethodInvoker RaceLoaded; public event SingleArgMethodInvoker ArmyLoaded; - + public DummyWarFoundryFactory() { - //Public constructor + if (GameSystemLoaded != null && RaceLoaded != null && ArmyLoaded != null) + { + //Do nothing special - we're hiding "unused code" warnings for events our interface requires + } } public void CompleteLoading(IWarFoundryStagedLoadObject obj)