# HG changeset patch # User IBBoard # Date 1301857410 0 # Node ID 4497ebce9a57e052bd4dafb46b177c79c4a45345 # Parent 3c4a6403a88cebfee62f96a3fa5af6719fb8e67d Re #27: Unit requirements * Add "is applicable" checking to army validation diff -r 3c4a6403a88c -r 4497ebce9a57 API/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs --- a/API/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs Sun Apr 03 18:50:32 2011 +0000 +++ b/API/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs Sun Apr 03 19:03:30 2011 +0000 @@ -75,7 +75,7 @@ /// /// The army to validate /// - public bool ValidatesArmy(Army toValidate) + public virtual bool ValidatesArmy(Army toValidate) { bool canAdd = true; diff -r 3c4a6403a88c -r 4497ebce9a57 API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs --- a/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs Sun Apr 03 18:50:32 2011 +0000 +++ b/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs Sun Apr 03 19:03:30 2011 +0000 @@ -1,22 +1,22 @@ // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard -// -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; -using IBBoard.WarFoundry.API.Objects; - -namespace IBBoard.WarFoundry.API.Objects.Requirement +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Objects.Requirement { /// /// A requirement where a UnitType requires at least N units of one or more unit types before any number of that object can be taken in an army. - /// - public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement + /// + public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement { private UnitType requirementOnType; - - public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base() + + public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base() { - requirementOnType = requirementOn; + requirementOnType = requirementOn; } /// @@ -36,10 +36,29 @@ return IsApplicable(wfObject, toArmy) ? base.ValidatesArmy(toArmy) : true; } - public bool IsApplicable (WarFoundryObject wfObject, Army toArmy) + + private bool IsApplicable(WarFoundryObject toObject, Army toArmy) { - return toArmy.GetUnitTypeCount(requirementOnType) > 0 || requirementOnType.Equals(wfObject) || (wfObject is Unit && requirementOnType.Equals(((Unit)wfObject).UnitType)); + return IsApplicable(toArmy) || IsApplicable(toObject); + } + + + private bool IsApplicable(Army toArmy) + { + return toArmy.GetUnitTypeCount(requirementOnType) > 0; } - } -} - + + + private bool IsApplicable(WarFoundryObject toObject) + { + return requirementOnType.Equals(toObject) || (toObject is Unit && requirementOnType.Equals(((Unit)toObject).UnitType)); + } + + + public override bool ValidatesArmy(Army toArmy) + { + return IsApplicable(toArmy) ? base.ValidatesArmy(toArmy) : true; + } + } +} +