# HG changeset patch # User IBBoard # Date 1301945324 0 # Node ID 5f94b8a4087607eeae31385384a931283586b6e2 # Parent 7bd2a7cdbfbd00a1d208c5c3b2986727922c4446 Re #27: Unit requirements * Switch remaining unit requirement to using enum diff -r 7bd2a7cdbfbd -r 5f94b8a40876 API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs --- a/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs Mon Apr 04 19:06:01 2011 +0000 +++ b/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs Mon Apr 04 19:28:44 2011 +0000 @@ -1,34 +1,34 @@ // This file (RequiresNoMoreThanNOfUnitTypeRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard -// -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.API.Objects; -using System.Collections.Generic; - -namespace IBBoard.WarFoundry.API.Objects.Requirement +using System.Collections.Generic; + +namespace IBBoard.WarFoundry.API.Objects.Requirement { /// /// A requirement where a WarFoundryObject cannot be taken in an army if more than N of a UnitType will be in the army. - /// - public class RequiresNoMoreThanNOfUnitTypeRequirement + /// + public class RequiresNoMoreThanNOfUnitTypeRequirement { private List limitedTypes; - - public RequiresNoMoreThanNOfUnitTypeRequirement(params UnitType[] limitedUnitTypes) + + public RequiresNoMoreThanNOfUnitTypeRequirement(params UnitType[] limitedUnitTypes) { limitedTypes = new List(); foreach (UnitType unitType in limitedUnitTypes) { AddUnitTypeRequirement(unitType, 0); - } + } } /// /// Checks whether the supplied WarFoundryObject can be added to the supplied army. /// /// - /// true if the object can be added, else false + /// A Validation enum to show the result of the validation /// /// /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement @@ -36,19 +36,19 @@ /// /// The army to add the object to. /// - public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) + public Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy) { - bool canAdd = true; - + Validation canAdd = Validation.Passed; + foreach (UnitCountRequirementData limit in limitedTypes) { if (toArmy.GetUnitTypeCount(limit.UnitType) > limit.Count) { - canAdd = false; + canAdd = Validation.Failed; break; } } - + return canAdd; } @@ -64,7 +64,7 @@ public void AddUnitTypeRequirement(UnitType unitType, int minCount) { limitedTypes.Add(new UnitCountRequirementData(unitType, minCount)); - } - } -} - + } + } +} +