# HG changeset patch # User IBBoard # Date 1301254614 0 # Node ID 8ca5dd75d5b862a7a89cb13861296e3fd301bcdf # Parent a5b34ca10d8004cce2deb593dfddde5b2b60cf6e Re #27: Define unit requirements * Rename class to match behaviour (no longer just units) * Move to correct package diff -r a5b34ca10d80 -r 8ca5dd75d5b8 IBBoard.WarFoundry.API.csproj --- a/IBBoard.WarFoundry.API.csproj Sun Mar 27 19:15:31 2011 +0000 +++ b/IBBoard.WarFoundry.API.csproj Sun Mar 27 19:36:54 2011 +0000 @@ -185,7 +185,7 @@ - + diff -r a5b34ca10d80 -r 8ca5dd75d5b8 api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs Sun Mar 27 19:36:54 2011 +0000 @@ -0,0 +1,51 @@ +// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using System.Collections.Generic; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Objects +{ + /// + /// A requirement where a WarFoundryObject requires at least N units of one or more unit types before it can be taken in an army. + /// + public class RequiresAtLeastNUnitsRequirement + { + private List requiredTypes; + + public RequiresAtLeastNUnitsRequirement(params UnitType[] requiredUnitTypes) + { + requiredTypes = new List(requiredUnitTypes); + } + + /// + /// Checks whether the supplied WarFoundryObject can be added to the supplied army. + /// + /// + /// true if the object can be added, else false + /// + /// + /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement + /// + /// + /// The army to add the object to. + /// + public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) + { + bool canAdd = true; + + foreach (UnitType type in requiredTypes) + { + if (toArmy.GetUnitTypeCount(type) < 1) + { + canAdd = false; + break; + } + } + + return canAdd; + } + } +} + diff -r a5b34ca10d80 -r 8ca5dd75d5b8 api/Objects/UnitRequiresAtLeastNUnitsRequirement.cs --- a/api/Objects/UnitRequiresAtLeastNUnitsRequirement.cs Sun Mar 27 19:15:31 2011 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,51 +0,0 @@ -// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard -// -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. -using System; -using System.Collections.Generic; -using IBBoard.WarFoundry.API.Objects; - -namespace IBBoard.WarFoundry.API.Objects -{ - /// - /// A requirement where a Unit requires at least N units of one or more unit types before it can be taken. - /// - public class UnitRequiresAtLeastNUnitsRequirement - { - private List requiredTypes; - - public UnitRequiresAtLeastNUnitsRequirement(params UnitType[] requiredUnitTypes) - { - requiredTypes = new List(requiredUnitTypes); - } - - /// - /// Checks whether the supplied WarFoundryObject can be added to the supplied army. - /// - /// - /// true if the object can be added, else false - /// - /// - /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement - /// - /// - /// The army to add the object to. - /// - public bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) - { - bool canAdd = true; - - foreach (UnitType type in requiredTypes) - { - if (toArmy.GetUnitTypeCount(type) < 1) - { - canAdd = false; - break; - } - } - - return canAdd; - } - } -} -