# HG changeset patch # User IBBoard # Date 1297630513 0 # Node ID afa7a5dd0eea22e2bc0b0dbc0d6a3e58b40f4824 # Parent 886d28c1b6e51be3bc4469319bd7029d07f2ed39 Re #99: Define "points" values in GameSystem * Use short-hand method for defining simple properties to reduce code diff -r 886d28c1b6e5 -r afa7a5dd0eea api/Objects/GameSystem.cs --- a/api/Objects/GameSystem.cs Sun Feb 13 16:24:12 2011 +0000 +++ b/api/Objects/GameSystem.cs Sun Feb 13 20:55:13 2011 +0000 @@ -19,10 +19,6 @@ private Dictionary stats = new Dictionary(); private string defaultStats; private int defaultArmySize; - private string systemPtsAbbrevSingle; - private string systemPtsAbbrevPlural; - private string systemPtsNameSingle; - private string systemPtsNamePlural; public GameSystem(string systemID, string systemName, IWarFoundryFactory creatingFactory) : base(systemID, systemName, creatingFactory) { @@ -47,23 +43,19 @@ public string SystemPtsAbbrevSingle { - get { return systemPtsAbbrevSingle; } - set { systemPtsAbbrevSingle = value; } + get; set; } public string SystemPtsAbbrevPlural { - get { return systemPtsAbbrevPlural; } - set { systemPtsAbbrevPlural = value; } + get; set; } public string SystemPtsNameSingle { - get { return systemPtsNameSingle; } - set { systemPtsNameSingle = value; } + get; set; } public string SystemPtsNamePlural { - get { return systemPtsNamePlural; } - set { systemPtsNamePlural = value; } + get; set; } public bool AllowAllies {